That means you've had less time to get to know it and the Geth - apart from as mortal enemies back in ME1.
On this page, we explain the basic outcomes of the A House Divided loyalty mission for Legion, and explain what happens when you rewrite the Geth versus what happens when you kill the Geth.
That way, you can at least make an informed decision - knowing the consequences both immediately, and into the next game. After boarding the Geth Heretic space station and fighting your way through it, you'll eventually come to the point where Legion is interfacing with the ship and the Geth aboard it. While this is Legion's mission, your AI friend is unsure - it deletes the virus and then doesn't know what to do next. It asks Shepard for house, and expresses little opinion as to what it would prefer.
In fact, in brutally honest robot fashion, it clearly doesn't have a preference at all. As such, the choice is Shepard's. Note that the turrets can only be hacked once since they will self-destruct after a little bit, so use them sparingly. Once enough enemy waves are defeated it will be time to make a decision. Legion will let you decide since he is unable to come to a consensus about what to do and leaves the fate of his people in your hands. You can either destroy and kill a good portion of the geth, which is like killing a bunch of Legions in a way, or you can rewrite them to convince them that worshipping the Reapers is bad, but then you'll be taking away their free will in a way.
Rewriting the heretics will give you more paragon points whereas destroying them will give you more renegade points. Regardless of the choice made , you'll have to make a desperate escape from the station on a timer. There are some geth troopers and a geth prime to deal with along the way. After boarding the Normandy, a cutscene plays out where either an EMP-like pulse will rock the station if you rewrote the geth heretics or the station will blow up, as the Normandy escapes if they were killed.
Once you are done, and provided you also did Tali's loyalty mission , you will have to resolve an argument between the two. Your decision is a key point of the argument.
The argument can be resolved without taking a side , provided you have enough paragon or renegade points. The majority of the consequences of your decision won't manifest until Mass Effect 3. Indeed, rewriting the heretics awards a large number of Paragon points, and it is perhaps the best option for fans that are playing a kinder, gentler Commander Shepard. Players that have opted for a more ruthless protagonist, on the other hand, may want to destroy the heretics, as doing so will award Renegade points in Mass Effect.
Additionally, Mass Effect players may want to think about how this decision will affect things in Mass Effect 3 , as rewriting the heretics will ultimately make the Geth stronger and destroying them will do just the opposite. Without getting too deeply into spoiler territory, this materialize in 3 as bonuses and penalties to the Geth and Quarian War Assets, with the rewrite boosting the former and the destruction boosting the latter. It will explain that the room is a server room, of sorts: the massive computers contain the sum of the collective memories of these geth.
Legion takes a good look and reflects on how the heretic geth and the true geth have grown apart. You can comment on that and ask him about the decision. It will still be unsure and a debate will be raging in the core.
Move into the next room and for once, there are no enemies. Take a moment to observe your surroundings and don't activate any of the Rocket Drones yet as you will need them in a few minutes. Note the location of the only two ammo cartridges in the room — these respawn, and you will likely need to return to them from time to time during the upcoming battle. Note: There is a med-kit next to the geth console that you can take now or after the battle.
Move to the console in the middle, save your game, select the console, and dialogue will appear with some options. Legion says that the virus is completed and that it must be deleted. Select the dialogue option to proceed and prepare for wave after wave of geth. This next area is just about killing geth before they have a chance to get to your position. The waves are composed as follows:. Note: The number of waves and their compositions are the same on any difficulty level, but it is not clear if the same is true of the number of enemies within each wave.
Combat Strategy: Taking cover behind the three boxes that form an arc behind the geth terminal is generally the best place to complete this battle at all difficulty levels. Helpfully, there is a respawning thermal clip at this location. All of the geth that climb up will take cover at the top of the right and left staircases and even the Hunters usually won't storm your position, though it's wise to keep visually scanning both left and right sides to make sure you're not being flanked.
Once all the geth are down you re-engage in conversation with Legion. It states that the virus has been deleted and asks what the next step is. You can, for the last time, ask for Legion's opinion and again it cannot decide.
You can also ask why it is leaving the decision to you. It replies that you have fought the heretic geth and that is why the decision is left to Shepard.
Make your choice. Once the conversation ends, the three-minute countdown will start. At the end of those three minutes, you will die if you can't get out. This is actually plenty of time to destroy all the remaining enemies as long as you don't mess around, so move deliberately but don't panic as that can lead to fatal mistakes. Go down the hallway to the right of the console and take cover as the geth will try to stop you. Keep moving and shooting until you reach the second turn.
Send your squad in first because there is a Geth Prime around the corner. Sending your squadmates in first will distract it while you can use the corner as cover to take out the Geth Prime. Watch your remaining time, because if you take too long you will die. Tip: You do not have to defeat all the enemies to complete the mission — tapping the airlock at the other end of the room will result in instant victory and a cutscene.
An Infiltrator , for instance, can cloak and need not hang around to take down the Geth Prime, and other classes may also be able to "leave early" once the geth are distracted e. When you can, move across the room they were in and to the door to exit back to the Normandy. The ending cutscene will play, showing your decision of whether to rewrite the heretics or blow up the station.
If you chose to rewrite, an EMP blast will show; if you chose to destroy the base, it will blow up. Once back on the Normandy Joker will inform you that Tali and Legion are having a heated discussion, if Tali's loyalty mission has already been completed and you did not use the evidence. She yells at you that, even though she was willing to work with a geth, Legion was trying to send classified information about the Migrant Fleet to the geth.
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